Mobile Game Development Programs

We've been teaching game development for about seven years now, and honestly, the biggest shift we've seen is how fast the industry moves. What worked two years ago barely scratches the surface today.

Our programs are designed around that reality. You won't find outdated theory here. Instead, you'll work with the same tools and frameworks that studios across Australia are using right now to ship actual games.

Foundation Track

Start from scratch. No experience needed. We cover Unity basics, C# fundamentals, and your first playable prototype. Takes about four months if you're consistent.

Advanced Development

Already built a few games? This track digs into multiplayer systems, performance optimization, and monetization strategies that actually work in 2025.

Studio Pipeline

Learn how real teams work. Version control, agile workflows, QA processes. The stuff that matters when you're building something people will actually download.

How the Program Works

Our next cohort kicks off in September 2025. Classes run Tuesday and Thursday evenings, with optional Saturday workshops. You'll also get access to our online workspace where most of the collaboration happens.

1

Setup and Foundations

First three weeks are all about getting your environment configured properly. We'll install Unity, set up version control, and make sure everyone's working with the same toolchain. You'll also build your first interactive scene.

Weeks 1-3
2

Core Mechanics Development

This is where things get interesting. You'll implement player controls, physics interactions, and basic AI. We focus on mobile-specific challenges like touch input and different screen sizes. Most students have a simple game running by the end of this phase.

Weeks 4-10
3

Polish and Publishing

The last stretch covers what separates hobby projects from real releases. UI design, sound integration, testing on actual devices. We'll also walk through the app store submission process, because that's where a lot of people get stuck.

Weeks 11-16
4

Portfolio Project

Final four weeks are yours. You'll work on a game that showcases what you've learned. Some people go solo, others team up. Either way, you'll have something substantial to show potential employers or clients by early 2026.

Weeks 17-20
Students collaborating on game development project
Game development workspace with Unity interface

Learn from People Who've Been There

Our instructors aren't just teachers. They're active developers who still ship games professionally. That means when you run into a weird bug or can't figure out why your collision detection is acting strange, you're learning from someone who's debugged that exact problem on a commercial project.

Class sizes stay small on purpose. Usually around twelve to fifteen students per cohort. That way, you actually get personalized feedback instead of generic responses.

Eamon Devereux, Lead Instructor

Eamon Devereux

Spent six years building mobile games for a Sydney studio before moving into education. Still freelances on the side, which keeps his curriculum relevant.

Birgitta Falkenström, Technical Mentor

Birgitta Falkenström

Previously worked on optimization for a racing game that hit 2 million downloads. Now helps students make their games actually run smoothly on budget Android devices.

Ask About Enrollment