Build Real Games That Actually Work

Learn mobile game development through hands-on projects with Unity and industry-tested workflows. We skip the theory overload and focus on what gets games published.

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Most Courses Teach Tools, Not Game Development

You can watch hundreds of hours of tutorials and still not know how to finish a game. We noticed this pattern repeatedly. Students would master individual tools but struggle to connect everything into a playable product.

Our curriculum focuses on the messy middle part - that space between learning a tool and actually shipping something people want to play. You'll work through optimization challenges, deal with device compatibility issues, and learn how to make design decisions when you hit inevitable roadblocks.

More About Our Approach
Student working on mobile game development project in workshop environment
What You'll Actually Learn

Projects That Mirror Real Development

Each module builds toward a complete game component you can use in your portfolio. Not perfect, polished demos - actual working systems that deal with real constraints.

Prototyping to Production

Start with rapid prototyping techniques to test gameplay ideas quickly. Then learn the disciplined process of turning a promising prototype into something that runs smoothly on mid-range devices.

Performance Under Pressure

Mobile devices have limited memory and processing power. You'll learn profiling tools, optimization patterns, and the art of making smart compromises that maintain your game vision while hitting performance targets.

Real Feedback Loops

Getting outside perspectives changes everything. We facilitate playtesting sessions where you watch real users interact with your game, teaching you how to interpret feedback and make meaningful iterations.

Close-up view of mobile game development code on screen

Unity Fundamentals

Master the core systems before jumping into advanced features. We spend time on physics, animation controllers, and scene management because these foundational skills matter more than flashy effects.

Team reviewing mobile game interface design on multiple devices

UI for Touch Screens

Desktop interfaces don't translate to mobile. Learn how to design controls that feel natural on small screens, handle different aspect ratios, and create menus that don't frustrate players.

Tobias Renfrew, lead instructor for mobile game development programs
Lead Instructor

Learn From Someone Who's Shipped Games

Tobias Renfrew spent eight years as a technical lead at a mid-sized mobile studio before transitioning to education. He's worked on titles that reached over two million downloads and has dealt with every optimization headache you can imagine.

His teaching style is practical and direct. Expect honest feedback, real-world examples from projects that didn't go smoothly, and occasional tangents about why certain popular practices don't actually work well in production environments.

  • Eight commercial mobile game releases across iOS and Android platforms
  • Specialized in Unity optimization and performance profiling techniques
  • Regular contributor to game development forums and technical blogs
  • Mentored over 140 students through their first published games since 2022
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Program Options

Choose What Fits Your Schedule

All programs run for 18 weeks starting September 2025. Enrollment opens in May with limited spots to maintain small class sizes and personalized feedback.

Foundation Track

A$2,850
One-time payment or 3 installments
  • Core Unity development modules
  • Mobile optimization essentials
  • Two guided portfolio projects
  • Weekly group sessions
  • Access to learning resources
  • Community forum support
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Mentorship Track

A$6,500
One-time payment or 5 installments
  • All Professional Track content
  • Weekly one-on-one mentorship
  • Custom project development path
  • Launch strategy development
  • Post-launch support period
  • Direct instructor access
  • Portfolio website assistance
Learn More
Mobile game testing on multiple device types showing cross-platform compatibility

See If This Fits Your Goals

We're not right for everyone. This works best if you have some basic programming experience and can commit 12-15 hours weekly. If you're looking for guaranteed job placement or promise of immediate income, that's not what we offer.

What we can provide is structured learning, honest feedback from someone who's been through the process, and a clear path from beginner projects to portfolio-ready work. The rest depends on your consistency and willingness to work through difficult problems.

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